![]() ![]() With its 90-degree field of vision and use of computer processing power, the revolutionary headset reignited interest in VR.Įrnest Cline released the book Ready Player One in 2011, giving us another peek inside a completely immersive world that we could enter to escape from reality. Then Palmer Luckey, an 18-year-old entrepreneur, and inventor, created the prototype for the Oculus Rift VR headset in 2010. In 1998, Sportsvision broadcast the first live NFL game with a yellow yard marker, and the idea of overlaying graphics over real-world views quickly spread to other sports broadcasting. In the early 1990s, Sega introduced VR arcade machines like the SEGA VR-1 motion simulator, which users enjoyed in many arcades. Stevenson’s metaverse was a virtual place where characters could go to escape a dreary totalitarian reality. The term “metaverse” was first used in Neil Stevenson's 1982 novel, Snow Crash. This was the first time we could use VR to transport users to another place. In the 1970s, MIT created the Aspen Movie Map, which enabled users to take a computer-generated tour of the town of Aspen, Colorado. Heilig also patented the first head-mounted display in 1960, which combined stereoscopic 3D images with stereo sound. This machine simulated the experience of riding a motorcycle in Brooklyn by combining 3D video with audio, scents, and a vibrating chair to immerse the viewer. ![]() Morton Heilig created the first VR machine, the Sensorama Machine, in 1956. ![]()
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